Brawl Stars November Buffies Guide: How Six Brawlers’ Builds and Playstyles Change
Mr. P has more ways to protect his Porters, Mandy can keep her Focus briefly while moving, and Chester no longer needs a Star Power to see his next Super. The November update doesn’t just add new effects to six Brawlers; it also changes some of the decisions they make in battle.
Rather than ranking their strength, this guide looks at how the changes affect playstyles and loadouts. The suggested combinations are starting points based on the mechanics, not builds proven by win-rate data.
First: What’s a Rework and What Requires a Buffie?
This update includes changes to base kits, Gadgets, and Star Powers, as well as additional effects unlocked through Buffies. A reworked ability works without its corresponding Buffie, but its extra Buffie effect only applies once that upgrade is unlocked.
| Brawler | Key change | What it means |
|---|---|---|
| Mr. P | Service Bell no longer has a range limit; its Buffie can shield Mr. P and his Porter | More ways to protect himself and his summons |
| Lou | Ice Block can end early, while Avalanche throws a snowball; Buffies add effects such as slippery ground | More opportunities to build freeze and control space |
| Gale | North Wind Wall redirects enemy projectiles; Buffies can speed up allies or their shots | More ways to support teammates as well as defend against close-range threats |
| Mandy | Faster Focused projectiles are part of her base kit, while both Star Powers are reworked | More flexibility in Star Power choice and positioning |
| Chester | Seeing his next Super is part of his base kit; his Gadgets and Star Powers offer new choices | More room to plan his attacks and Supers |
| Berry | Secret Formula and Sticky Toppings are reworked; Buffies add effects to his ice cream | More ways to support teammates and block approaches |
Getting Rushed? Consider Protection and Peel
Mr. P: Service Bell Can Protect More Than Porters
Service Bell previously required a Porter to be on the field. It still strengthens the current Porter by increasing its health and damage, but it no longer has a range limit.
With its Buffie, both Mr. P and the enhanced Porter receive a 1,070 shield. Mr. P can also activate the Gadget to shield himself when no Porter is present.
That makes Service Bell worth considering against Brawlers who can close the gap quickly. Be careful about using it solely to strengthen a distant Porter when an enemy is about to reach you.
For extra damage, try pairing it with Handle With Care. The Star Power periodically increases the explosion damage of the next overstuffed suitcase; its Buffie triggers the explosion a second time for 50% damage.
Gale: Choose Between a Twister and a Wind Wall
Against close-range threats, Twister still pushes away opponents trying to pass through it. Its Buffie also gives allies who cross it 20% movement speed for 2 seconds.
If ranged projectiles are the bigger problem, try the reworked North Wind Wall. It redirects enemy projectiles passing through it; with its Buffie, allied projectiles passing through gain 30% projectile speed. Consider both enemy firing angles and your teammates’ positions when placing it.
For your Star Power:
- Freezing Snow: Snowballs slow enemies on hit. Its Buffie makes the slow stronger the closer an enemy is to Gale, up to 50%, making it useful against opponents trying to get close.
- Blustery Blow: Gale’s Super stuns enemies pushed into obstacles. Its Buffie adds 440 damage when the stun triggers, making it worth testing on maps with useful walls.
Lou: Ice Block Can Protect You and Set Up Control
The reworked Ice Block still makes Lou invulnerable and unable to move for up to 2 seconds, but he can now activate the Gadget again to end it early.
Its Buffie creates a slippery area around Lou for 2 seconds. The area follows him, deals 600 damage per second to enemies standing on it, and builds their freeze meter. Against a sudden dive, it can protect Lou while applying pressure nearby.
If reducing incoming damage is more important, consider Hypothermia. It reduces opponents’ damage based on how much freeze Lou has built up on them, up to 50%. Its Buffie also makes the outer edge of his Super deal extra damage and build freeze faster.
Want to Create Damage Opportunities? Try These Combinations
Lou: Set Up a Freeze with Avalanche and Cold Snap
If your teammates can follow up on crowd control, Lou can take a more proactive approach.
Avalanche throws a snowball that deals 500 damage at its landing point and builds 50% freeze. Its Buffie leaves a slippery ice patch there for 2 seconds.
Pair it with the reworked Cold Snap, and Lou deals 25% more damage to frozen or stunned enemies, including enemies stunned by teammates. The Star Power’s Buffie also causes enemies to shatter when their freeze ends, dealing 400 damage around them.
This combination works best when your team can follow up. A partially filled freeze meter isn’t a guaranteed stun, so watch both the meter and your teammates’ positions before committing.
Mandy: Choose Between Sustained Pressure and a Stronger Super
The projectile-speed benefit from Mandy’s old In My Sights Star Power is now part of her base kit: her main attack projectiles travel faster while she is Focused.
The reworked In My Sights instead extends her range by 1 tile for each enemy hit while Focused, until Focus is broken. Its Buffie lets Mandy remain Focused for 0.75 seconds after she starts moving, giving her a short window to reposition.
On open maps, try pairing it with Cookie Crumbs. The Gadget is aimable and consumes ammo, but its candy pierces enemies and walls. With its Buffie, hitting an enemy Brawler through a wall refunds 50% of the Gadget’s cooldown.
For a Super-focused setup, consider the reworked Gobstopper. Its base effect makes Mandy’s Super 20% bigger; its Buffie makes the Super wind up 50% faster while she is Focused.
Caramelize offers another option when enemies are closing in. It is now aimable and consumes ammo, slowing enemies hit for 2 seconds, with a stronger slow against closer targets. Its Buffie gives Mandy a speed boost proportional to the slow applied.
Chester: Plan Around Your Next Super
Chester can now always see his next Super, giving him more time to decide whether to save it or look for an opportunity to attack. Knowing what comes next doesn’t mean you need to use it as soon as it’s ready.
For an accessible starting build, try Candy Beans + Bell’O’Mania:
- Candy Beans: Gives Chester a random buff. Its Buffie refunds 50% of the Gadget’s cooldown after defeating an enemy.
- Bell’O’Mania: The first bell in Chester’s attack sequence deals 150% damage. Its Buffie also gives that bell an effect associated with his next Super: extra damage, a slow, poison, or healing.
If you prefer setting traps around corners and chokepoints, try the reworked Prankster’s Surprise. It places a hidden jack-in-the-box that triggers when an enemy comes within 2 tiles, randomly causing fear, a slow, or damage. Its Buffie adds a fake box and makes placement faster.
The reworked Jester’s Privilege suits players who pay attention to Chester’s attack cycle. Hits from his four-bell attack grant 30% extra Super charge; with its Buffie, his next attack after using a Super is guaranteed to fire four bells.
Fighting for an Objective? Help Your Team Hold Ground
Berry: Let Teammates Benefit from Your Ice Cream
If your team needs to contest a fixed area, Berry can try Friendship Is Great + Floor Is Fine.
Friendship Is Great knocks back enemies and heals nearby allies. Its Buffie also leaves an ice cream puddle beneath each ally healed. Floor Is Fine already gives Berry faster reload while he stands on his own melted ice cream; its Buffie gives allies standing on Berry’s ice cream 20% faster reload too.
If blocking enemy approaches matters more, test Secret Formula + Sticky Toppings:
- Secret Formula: Throws an extra scoop that leaves a longer-lasting puddle. Main attacks landing in it make the puddle bigger. The Gadget consumes ammo, and its Buffie makes attacks landing in that puddle bounce onward.
- Sticky Toppings: The reworked Star Power slows enemies by 10% for 1 second on the initial impact of Berry’s main attack. Its Buffie gives Berry a 10% movement speed boost when his melted ice cream slows enemies.
You don’t have to place every puddle beside your teammates. Covering routes opponents are likely to take can force them to choose between crossing the area and finding another way around.
Mr. P: Increase Porter Pressure Against Groups
When opponents tend to stay close together, Mr. P can try Porter Reinforcements. The Gadget launches a suitcase that spawns a mini-Porter where it lands. With its Buffie, the attack spawns an additional Porter for each enemy it hits.
To help Porters stay on the field, pair it with Revolving Door. The base Star Power increases the health and damage of Porters spawned from the home base; its Buffie lets Mr. P’s suitcase heal Porters it hits for 420 health.
The combination isn’t only about creating more summons. Landing hits, positioning Porters, and healing them with suitcases all matter.
Don’t Overlook the Hypercharge Buffies
If you already have these Brawlers’ Hypercharges, their Buffies add another layer to consider:
| Brawler | Hypercharge Buffie effect | What to watch |
|---|---|---|
| Mr. P | Overstuffed suitcases bounce back toward him 3 times after exploding, exploding again each time | Consider your position relative to the suitcase |
| Lou | Attacks create slippery ground beneath them as they travel | Attack routes can affect where enemies move |
| Gale | An extra, larger snowball fires shortly after each attack | The delayed snowball can change the timing of a fight |
| Mandy | She stays Focused while moving throughout Hypercharge, and her camera zooms out | Reposition more freely while maintaining ranged pressure |
| Chester | Main attacks fire twice as many bells, each dealing 65% damage | More bells, but less damage per bell |
| Berry | Main attacks split after the first hit, leaving smaller, shorter-lasting puddles on either side | Cover more ground, but the smaller puddles don’t last as long |
Which Build Should You Try First?
Start with the Brawlers you already play and the situations you want to improve:
- Getting rushed often? Try Mr. P’s Service Bell, or Gale’s Twister and Freezing Snow.
- Have teammates ready to follow up? Use Lou’s Avalanche and Cold Snap to create damage opportunities.
- Prefer long-range aiming? Test Mandy’s Cookie Crumbs and In My Sights on open maps.
- Enjoy planning ability cycles? Use Chester’s next-Super information to prepare your attacks, then experiment with his Star Powers.
- Frequently hold objectives with teammates? Try Berry’s Friendship Is Great and Floor Is Fine for team support.
Play a few matches with your old setup first, then change one Gadget or Star Power at a time. Look for whether the new choice actually helps you stop a dive, create an opening, or hold an objective—not just whether its effects look impressive. Maps, opponents, and teammates all affect the result, so the right choice depends on how you play.
Looking for a more stable connection solution? Try GearUP Mobile's one-tap route optimization. Try GearUP Mobile's one-tap route optimization.
About The Author
The End