I Spent Three Years Blaming Tarkov's Servers. It Was My Wi-Fi.
For about three years I was convinced Escape from Tarkov had a packet loss problem. Not me. The game. I had the whole story worked out. The netcode was bad, BSG's servers were overloaded, my region got the short end of the peering deals, whatever. Every desync death got filed under the same explanation, and I collected them like evidence. The Scav that teleported into cover. The full mag into someone's chest that did nothing. Dying around a corner a full second after I'd broken line of sight. All of it, obviously, packet loss. Obviously the game's fault.
I tried everything a forum ever told me to try. Turned off the firewall, which did nothing and which I now know is a genuinely dumb thing to do. Bought a VPN because someone swore it fixed their desync, watched it make everything slightly worse, blamed the VPN. Changed DNS servers, which affects packet loss in a game roughly as much as rearranging your desk does. I reinstalled the game more times than I want to admit. None of it worked, and every time it didn't work I took that as more proof the problem was upstream of me, out there somewhere, unfixable.
What I never did, for three years, was the one test that would have told me the truth in five minutes.
The thing about Tarkov is that its symptoms all look identical from the player's side. Real packet loss, high-but-stable ping because you're playing on a far server, FPS drops during a firefight, and your own Wi-Fi quietly dropping packets between your PC and your router. Four completely different problems, four completely different fixes, and they all feel like the exact same desync death. You cannot tell them apart by feel. I tried. For years. You genuinely can't.
You can tell them apart by looking, though, which is the part I skipped. If you open a command prompt and just ping your own router, the box in your house, continuously, while you play a raid, the answer falls out almost immediately. If that ping to your own router is jumping around or timing out, then the packets are being lost before they ever leave your home, and nothing you do to the internet or the game will matter because the internet and the game were never the problem. If that ping is rock steady, then fine, your local network is clean and you can start looking further out.
Mine was not steady. Mine was a disaster. My PC was two rooms and a load-bearing wall away from the router, on 2.4 GHz, sharing a channel with what felt like every apartment on the floor. The ping to my own router looked like a seismograph. Every one of those spikes was a moment where Tarkov's server didn't know where I was, and every desync death I'd blamed on BSG for three years was, in fact, my own wall.
I ran an Ethernet cable. Ugly, taped along the skirting board, the whole thing. And the game just, worked. Peeks landed. Shots registered. I still died a lot because I'm not good, but I died to bullets I could see, which is all I ever wanted.
Here's the part that's actually useful, because I don't want you to lose three years the way I did. Once your local network is confirmed clean, and only then, the real network causes are worth chasing. Sometimes it genuinely is a bad hop between your ISP and the game's servers, the kind that shows up as clean pings all evening and then a specific ugly half-hour at the same time every night. That one's real, and it's the case where a routing tool made for games actually does something, because it moves your Tarkov traffic onto a cleaner path to the servers instead of leaving it on your ISP's congested one. GearUP does this and it's not a VPN, it doesn't touch the game, so if your loss vanishes the moment you turn it on and comes back when you turn it off, that was your answer and you found it in one raid. But that's the second thing to check. The wall in my apartment was the first, and I'm still a little embarrassed it took me that long to look.
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